Video game news, reviews, articles and more. Dead Space, Left 4 Dead, Resident Evil, Castlevania and more!
Horror and monster toy news, reviews, articles and more. Action figures, bobble heads, model kits, statues and more!
Horror movies news, reviews, articles and more.

Scare Tactix Graphix Halloween Costumes Horror T-Shirts Horror toys Vampire Wear
 
Sponsors
MegaCon Convention

Vampire clothing and accessories!

Toys

Comic book convention

Help Cure Epilepsy

CT Roller Girls

68 zombie comic

 
Horror t-shirts
 
 
 
The making of Bane of the Werewolf - by: Rob E. Brown

(2023 total words in this text)
(6782 reads)   Printer Friendly Page




The Making of BANE OF THE WEREWOLF

It's no big secret where my inspirations lie for Bane of the Werewolf.

Silver age classic horror comics and early black and white classic monster films.

I grew up reading Werewolf By Night, Ghost Rider, Son of Satan, Adam Warlock, (Warlock not really being in the horror genre, but look at those shadows!) Creepy, Eerie, and many others. I feel my art is heavily influenced by the creators of those mags. Mike Ploog, Berni Wrightson, Jim Starlin, Murphy Anderson, and most recently in my life, Hal Foster, Wally Wood, Reed Crandall and Will Eisner. There are many others, not all belonging to the horror genre obviously, but we'll restrict the list to these distinguished few.

The old gothic horror movies from the 1930s - 1960s play a huge role as well. When referring to set design, atmosphere and mood, the Universal classics, Hammer, RKO and Columbia have a wide range of untold wealth which originates from German expressionists dating back to the time of the silents. Yea, they're a lot of cheesy fun (which lends to their charm)... however, look past that, and you will find amazing sets amplifying an 'old world' ambiance lurking in the background. The creators of these films were under the strictest of codes during their time. They were unable to produce unsupervised gore-feasts. Instead, time and effort went into every aspect of the film to generate the necessary atmosphere to perpetuate the story and to meld the viewer's imagination therein.

I have always been drawn to the lone, suffering character. In particular, the idea of a suffering character that must continually struggle just to hold on to his or her identity. I feel this circumstance always makes for the most compelling stories and tend to deliver personal impact in a more altering cohesion than the alternatives. I haven't given up on our 'hero'. I just plan to beat him up a lot. And there are many ways in which one can suffer. Did you make the right choice? Do you sacrifice yourself over another? The continual longing for a friend that has passed over into the after-life. Physical suffering from a good beating by a monster or two - many ways.

Style and presentation can personify a work. Thats the kinda thing I hope to capture. Ideally, when reading Bane of the Werewolf, you will see and experience the influences I have attempted to imbue. Once you are done, step back, view the product in it's entirety. Look at it as a complete package and see where that leaves you.

Wanting to collect and utilize these ideas/influences for a modern comic book gave birth to BotW - writing and illustrating it myself was the only way to ensure that it would be presented in the manner in-which I envision.

The publishers at Silver Phoenix Entertainment gave me the opportunity to do just that.

To begin, I am a visual person. So as I begin to formulate/take notes on certain key story elements, visuals begin to generate along with. I then go to the drawing board for small, rough layouts on 8 1/2 x 11, 28# typing paper, graphically depicting my notes for each chapter. I know where I want the story to go, so I work mainly at this point to connect it all in cohesive, sequential panel art. I breakdown each scene before moving to the next (sometimes I skip around from scene to scene - just whatever seems to be working best at that moment). Story notes and verbiage are written in my margins, and I enjoy using text as a graphic element. Utilizing this method has given me a lot of freedom producing the work. Giving yourself this kind of flexibility allows quick adjustment for those moments when it seems the story begins to write itself. Essentially, this is my plotting stage.

Werewolf comic

Werewolf comic

Werewolf comic

In our splash page, I wanted to present the main character as a christ-like figure. He appears to us immediately as a suffering character. Note how the text area at the top almost frames him - it gives him strong emphasis and keeps in-line with comic design elements from the 1970s. Once I am satisfied with my roughs, I then blow them up and transfer the layouts to 11 x 17 art board.

werewolf transformation

werewolf transformation

werewolf transformation

Once the roughs are transferred, I then work out the kinks in the layouts themselves. I don't have a finished pencil stage in this presentation because I am able to move quickly to the ink for the finished art, but the finished penciled stage is certainly there. Note the working title in the roughs, 'Black Sabbath'. This was changed later to 'Head of The Magus'.

werewolf comic

werewolf comic

werewolf comic

As I am working on the penciling/inking, on the side, I begin the first draft of the story for each page as I go. Once the line art is finished, I scan the work into my mac and prepare the image to be placed into Indesign for the lettering. I then return to my first draft of story and begin the second. Note the panel change in the top left.

werewolf fight

werewolf fight

werewolf fight

Note the insertion of the two head shots on this page. After I complete 2 to 3 drafts of the story, I begin placing word balloons and letters. Some of the verbiage will be re-wrote as its placed but not much. Once I have the letters complete, and am totally satisfied with the result, I export the book into pdf format and send it to the publisher for editing.

werewolf comic book

werewolf comic book

Sneak peak at the cover for issue 2.

Ultimately, Bane of the Werewolf is a mix of previously stated influences and my own personal mojo. To me, it represents all the things we loved in the past and re-packages them for present day. If your familiar with the silver age horror books, maybe, just maybe you'll experience something new that will hold you fast to your seat as you enjoy the ride to the series' finally.

Many thanks to comicmonsters.com for giving me the opportunity to share with you the creative process for BotW.

Until next time,
Let There Be Monsters!
Rob E. Brown [REB]
thedamned@silverphoenix.net

View the Bane of the Werewolf comic book trailer:
Official Bane of the Werewolf Trailer

Keep up-to-date with Bane of the Werewolf online:
Official Press Release
Official Bane of the Werewolf Website

Comicmonsters.com January interview:
Bane of the Werewolf Interview

 

Comment on The making of Bane of the Werewolf.

  

[ Back to Horror Comic Book Artist Features | Sections Index ]
 
Theme Designed by Western Studios | Sitemap | Horror Video Games | Horror Toys | Horror | Horror Movies - News and Information | Horror T-Shirts and more